ARToolkit provides a simple framework to build your own augmented reality applications. Acquisition of video frames and identification of markers is built-in so that you can directly obtain the camera transformation relative to the detected patterns. I was looking for ways to register interactive input in my 6 DOF inverse kinematic solver that I wrote earlier (I wish to write a tutorial on the inverse kinematic solver as well but at the moment typing in all the math seems intimidating). So far I have succeeded in making an overlay of the manipulator arm on the live video relative to the marker. Maybe I will be able to do some pick and place kind of stuff with this thing soon... stay tuned.
|The 6 DOF manipulator in the AR environment - my table-top :)|